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Post by chaoticcoder on Aug 30, 2015 21:46:35 GMT -5
Wouldn't Bio VR cause harm to the brain?
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Post by Vortex | Head Admin on Aug 30, 2015 22:44:23 GMT -5
Could you define what you mean by Bio VR? If you mean full virtual reality, then no full virtual reality shouldn't cause any harm to the brain at all. It would just be receiving different inputs.
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Post by chaoticcoder on Aug 31, 2015 16:18:09 GMT -5
Sorry what I mean by is for example when you put on the Nerve Gear and get transported into a new VR world would it cause any harm to the brain?
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Post by Vortex | Head Admin on Aug 31, 2015 18:31:56 GMT -5
Sorry what I mean by is for example when you put on the Nerve Gear and get transported into a new VR world would it cause any harm to the brain? There would be no harm to the brain.
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Post by chaoticcoder on Aug 31, 2015 18:39:47 GMT -5
would feel things in VR like as in sao?
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Post by Vortex | Head Admin on Aug 31, 2015 21:45:33 GMT -5
would feel things in VR like as in sao? Theoretically, yes
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Post by azlen on Sept 11, 2015 0:00:59 GMT -5
Virtual Reality itself should not cause any harm to the brain. But there are other problems with virtual reality that may affect/harm the brain
Firstly there would be the problem of addiction. At least some people are going to get addicted to VR, that's a fact. Virtual Reality can be a "perfect world", it should be easy to live a life of your dreams. Like this, humanity (or a percentage of it) will get slowly even more disconnected from reality, possibly to a point where they fear coming back to the real world.
Imagine if someone gains an extra sense in a virtual reality world. After they play for a while, their brain will get used to this new input. When this person leaves the virtual reality, they will get annoyed by small things (from being used to using the extra sense in a virtual reality). Slowly this will build up, and they will keep going back to the virtual reality.
Well, that is just one possible scenario, there are many other possible ways that people will get addicted to virtual reality.
There are also some dangerous situations, for example imagine if someone hacks a large number of virtual reality headsets. They could torture these people and hurt them physically (virtual physical torture), and emotionally. The scary thing is it would be hard to know from the outside if someone in a virtual reality is feeling any pain, since no matter how happy or how hurt they are, they won't even move an inch.
There are ways we may be able to (there is never any guarantee) solve these problems, and it would be best to solve them before a full virtual reality is released (or even before a full virtual reality is invented).
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Post by Vortex | Head Admin on Sept 11, 2015 16:06:03 GMT -5
People will get addicted to virtual reality. There are also some dangerous situations, for example imagine if someone hacks a large number of virtual reality headsets. They could torture these people and hurt them physically (virtual physical torture), and emotionally. The scary thing is it would be hard to know from the outside if someone in a virtual reality is feeling any pain, since no matter how happy or how hurt they are, they won't even move an inch. People will get to addicted to anything which is an escape or they find fun. For "full dive" the best way to prevent addiction would be time restraints but that would have to be looked into further. Also, I strongly believe any "full dive" system would automatically stop operation if the user is under that kind of stress. It would be built into the device and would remain off the net.
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Post by jacobvr on Feb 5, 2016 14:20:04 GMT -5
Good thing I'm not a senior citizen named Agatha. Bring on the horror games. The Horror genre / spooky games will thrive on VR I think. So much so that it'll be a HUGE driver of VR adoption. People love their horror games and the level of immersion will be incredible. I can't wait! haha
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Post by Vortex | Head Admin on Feb 7, 2016 17:22:23 GMT -5
Good thing I'm not a senior citizen named Agatha. Bring on the horror games. The Horror genre / spooky games will thrive on VR I think. So much so that it'll be a HUGE driver of VR adoption. People love their horror games and the level of immersion will be incredible. I can't wait! haha It's going to be a lot of fun, I'm definitely looking forward to it.
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Post by francesco_negri on Feb 12, 2016 3:25:52 GMT -5
Of course I agree with you all, the VR device will be built in order not to damage the user's brain. Main issues are addiction (detachment from reality) and hacking. Games addiction already exists so we can try to prevent it, but not fully solve that. About hacking I think it's early talking about software and hardware security at the moment.
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Post by jacobvr on May 5, 2016 15:01:05 GMT -5
This post is either biased or the author misinterpreted the source material. I know the referenced study (i am a psychologist who specializes in VR) and it's not that "60% shuts down". There is a 40% activation when compared to the presence of a real life stimulus. Which is not the same and not an accurate understanding of how the brain works. I am not saying that potential adverse effects should not be looked into, but fear mongering is expected as with every other emerging tech. IMO, the information was spun to serve this article's purpose
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